

Slam: Hit all enemies in a straight line with staggering force, disrupting their aim and spellcasting, and stunning them.Counter Attack: Provides a chance to counter attack an enemy after being hit when in Battle Rage.Crushing Blow: Provides a chance to critical hit for increased damage while in Battle Rage.Battle Rage (*): Each enemy strike has a chance of sending the user into a battle rage that adds bonus damage to attacks, and increases his focus for a short duration.Causes bleeding damage, and stuns enemies for 1 second Tumult: A Dual Wield technique that hits up to 3 adjacent enemies.Cross Cut: A Dual Wield technique that can hit up to 2 enemies with a cross-cutting scissor motion.Hew: A Dual Wield melee strike that hits one target with both weapons, and increases damage dealt.Dual Wield (*): Turns the user proficient in dual wielding weapons (swords, aces, clubs, lances).Weapon Training (*): Increases attack speed and accuracy when using swords, axes, maces, and thrown weapons.Double-indents abilities are passive boosts/extensions to single-indent abilities Masteries: The Player gets his powers from 10 special skill trees, that help them in combatĪbilities with a (*) are passives. Should they die in battle, their bodies will return to the fountain. When they touch the water, The Player's soul also drinks from it. Resurrection: All across the lands are fountains blessed by the gods. Usage of the shrines is extremely limited, only by those who are destined for greatness and heroism, and blessed by the gods. They can also travel back to their small shrine, or to another location with a large shrine. Teleportation: The Player can create small stone portals/shrines with which they can instantly travel to set locations in Greece, Egypt, China, or the Underworld, on larger shrines. Weaknesses: Limited Mana/Energy pool (Fixed with potions). Possesses vast knowledge of the myths, heroes, legends, and gods of Greece, Egypt, China, Babylonia, Celts, Scandinavia, and The Underworld One of the select few to activate teleporting portals never gets lost. Expert fighter, spellcaster, enchanter, and summoner.

Intelligence: Considered one of the greatest Heroes to have ever lived. Standard Equipment: Swords, shields, spears, javelins, axes, hammers, daggers, maces, bows, staffs, throwing weapons, healing potions, stamina/energy/mana potions, armor Range: Varies from standard melee range to dozens of meters Stamina: The Player is the strongest warrior to exist and an expert in combat, so much they never feel any fatigue. Possibly Planet Classĭurability: At most Small Country level (Can take 1 or 2 casual hits from Typhon at most). Striking Strength: Likely Island Class, at most Large Island Class. Lifting Strength: Possibly Class Z (Stronger than Herakles) Superhuman movement speed, Massively Hypersonic with Lightning Dash Speed: Massively Hypersonic reactions (Can casually dodge cloud-to-ground lightning). Possibly Planet level (Stronger than Herakles who lifted the whole world, earth, and sky, upon his shoulders)

Ice Manipulation, Statistics Reduction, Statistics Amplification, Mana Regeneration, Forcefield Creation, Damage Reduction, Electricity Manipulation, Stun Inducement, Energy Manipulation, Rage Power, Summoning (Harpies, Cyclops, Traps, Meteors, Djinns, Flame Skeletons, Demonic Beasts, Avatars of Gods), Duplication, Curse Manipulation, Life Manipulation, Fire Manipulation, Solar Energy Manipulation, Broadway Force, Mind Manipulation, Size Manipulation, Sleep Manipulation, Life Drain, Weapon Creation, Earth Manipulation (Can create earthquakes), Soul Manipulation, Spatial Manipulation, Matter Manipulation, Power Absorption, Darkness ManipulationĪttack Potency: Likely Island level, at most Large Island level (Defeated Typhon, but could barely harm him and had to hit him tens of times before slaying him).
